Wednesday, 30 January 2013

The Brief - Music Video

A brief is almost like a contract. It's used as an agreement either verbally or written. The difference between a brief and a contract is that the brief is more straight to the point. The brief helps the other side of an agreement understand what is expected out of them and expected from yourself.
A brief is quite important to help keep keep track of what each party is expected out of them and what they should expect.
If you don't meet up to the standard of the brief, you void the agreement. It also does not look good for the person who hasn't met up to the brief.
To show that I can meet to the brief, I can show what I'm producing and keep in touch with the artists to let them know what timing is booked and what is ready.

Minute Meeting download link.

Wednesday, 9 January 2013

FMP Brainstorm

Screwball
  • Build up to Screwball
  • Injuries
  • People of Screwball
  • Fame
  • Popularity
BBC Television Studio in London
  • History of Television Centre
  • Architecture of the Building
  • Studios
  • Tours
  • New Location
Gaming
  • Young Gamers
  • Developing Skills
  • Good or Bad
  • History of Games
  • Types of Games
Shopping Online/In Store
  • Shopping Online Cheaper and More Convenient
  • Going in Store as Enjoyment
  • Seeing Actual Products in Store
  • Jobs
Gumball 3000
  • How it began
  • The purpose of the Gumball Rally
  • Why People Enter the Rally
Planning Permissions
  • Different Stories
  • Success and Failure
  • Planning Permission Process
  • Lots of Locations


Tuesday, 18 December 2012

Multi-Camera Evaluation


During our first multi-camera production we decided to do a paranormal multi-camera. We came to the idea by brainstorming ideas. We were talking about implementing ways to scare the audience while keeping in theme with the main show. We decided to go with the whole paranormal idea. We built up on the idea more and the initial idea of scaring the audience was pushed out the way to prioritize making an actual production.

Analyze the Codes and Conventions of Radio Drama

Narrative codes (Story)
Technical (SFX, voice-over, music)
Verbal (Dialogue)

Meaning (What’s going on)
Effect (How do you want the audience to feel about it)


Star Wars

Technical:
Announcer - Writer Credits, Director
Theme Tune (Title Music)
Sound Bridge (foreboding music - villains)
SFX:

  • Dialogue over intercoms
  • Low rumbling sound - engines
  • Swooping Engines
  • Electronic Beeping/Alarms
  • Explosions
Background Sound = ambience/wildtracks (hides the cuts)
Dialogue - Character names, volume to show proximity, don't overlap dialogue


  • Technology
  • Space
  • Alien Creatures
  • Futuristic

Monday, 17 December 2012

FMP

Accuracy
  • Must be accurate and Factual
  • Documentary maker loses creditability
  • Viewer loses faith in documentary production team
  • Research
  • Contact/Interview People (Primary)
  • Internet/Books/Magazines etc (Secondary)
  • Could be sued (e.g. libel/slander)

Balance/Bias/Impartiality

Balance:
Presenting both sides of the argument
Bias:
Taking only one side of the argument
(e.g. Loose Change
- Biased against US Government
- No positive angle on US Government
- No interviews)
Impartiality:
Not taking any side of the argument

Representation

Speaking on behalf of someone else

Stereo Types

Breaking the stereo types

Objectivity and Subjectivity
Objectivity
Wildlife Documentary
Factual
Impartial
Subjectivity
Personal
Opinionated

Privacy
Identity
Ethical
Copyright